Tag: Csharp
Stretchy Objects in Unity 3D - Part 2
In Part 1 of this tutorial we got acquainted with the mathematics and methods to scale and rotate an object between any two points in world space. We took advantage of Unity’s built-in methods to significantly reduce the amount of...
Stretchy Objects in Unity 3D
Continued in Part 2! In graphics applications, it is very common to need to draw a line from one point to another. In games and simulations we often need to do this trick using 3D objects, and as it happens...
Fixing Unity3D Build for iOS Issues
One of the annoying things about the XCode requirement for Unity3D’s “Build for iOS” capability is that with each new version of XCode (and sometimes OS X) Unity loses its ability to command XCode to build and run the project....