Tag: Code
Fallen Kingdom — a PICO-8 Port
I learned to program in the 80’s when the limits of the hardware determined the limits of your programs. We had to get pretty creative to work within the crazy constraints of that time. That’s what makes PICO-8 so priceless...
Stretchy Objects in Unity 3D - Part 2
In Part 1 of this tutorial we got acquainted with the mathematics and methods to scale and rotate an object between any two points in world space. We took advantage of Unity’s built-in methods to significantly reduce the amount of...
Stretchy Objects in Unity 3D
Continued in Part 2! In graphics applications, it is very common to need to draw a line from one point to another. In games and simulations we often need to do this trick using 3D objects, and as it happens...
Marlin Configurator - Part 1
All 3D printers require on-board code to translate textual commands (called GCODE) into movement and molten plastic. For this job, most RepRaps (and many commercial 3D printers) rely on Marlin, a compact, adaptable, and streamlined firmware. Marlin’s flexibility comes from...
One Javascript, Many Drupals…
If you’ve ever written a Javascript library for Drupal then you may know the pain of updating for each new version of Drupal, beginning with basic confusion about how Javascripts are supposed to behave in Drupal, then dealing with subtle...
Testing the world of code!
Check it out! I’ve added code formatting to Thinkyhead with the Code Prettify module, so now I can blog incessantly on interesting (to me) code topics! I have all kinds of things I can’t wait to share. Tricks of the...